
Nime
A downloadable game for Windows
This game is about collecting cubes and using those cubes to create a weapon that will be used in a game to destroy all their blocks as fast as possible within a space of varying size determined by you.
The mine is used to obtain cubes to create your weapon in the weapon blueprinting station, each item collected is added to your inventory. The mine is reset every time you enter with each type of cube having a rarity. The mine also resets so that there is also no lack of one specific resource.
The weapon creator is used to make your weapon that will be used in the games. Each item has a specific output, like explosive and piercing rounds. More of the specific stat increases the effect, like explosions being larger and piercing going through more things. The stats can be seen in the activity directory.

This game requires you to destroy all the cubes within a size defined by you between 5-50. After destroying all the cubes, all the stats of what blocks your weapon is made out of and what blocks you've destroyed in the game are shown.
This game was cut from the full game as it was not complete in a way that was playable from start to finish.
This game made the player destroy cubes that were moving towards you. If you were touched by any of the cubes, the game would end with you failing. If you removed all the cubes from the map, the game would end and you would win along with the stats of what cubes you destroyed and what your score was depending on your time and multi-kills.

The settings within the game are very simple, with there being only world background brightness and hue to make the game accessible for those with colour blindness - albeit not comprehensively. This was mostly designed to allow people to see the words and cubes on screen as distinct as possible and can be set in the main menu and mid game through the pause menu. All settings are persistent between playing.
End Message
The project was made using Unreal Engine 4.27.2 and is created as an university assignment piece.
| Published | 1 day ago |
| Status | Prototype |
| Platforms | Windows |
| Author | ItoTaeKaori |
| Tags | Unreal Engine, Voxel |
| Content | No generative AI was used |

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